void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Enemy") { enemyy.TakeDamageEnemy(giveDamageToEnemy); // Debug.Log("sayı " + giveDamageToEnemy); Debug.Log("temas olduuu"); } }
//ontriggerenter neden çalışmıyor anlamadım. ?? //void OnTriggerEnter2D(Collider2D other) //{ // //if(other.tag == "Enemy") // //{ // // Destroy(other.gameObject); // //} // Debug.Log("carptı."); // Destroy(gameObject); //} void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "Enemy") { //Instantiate(enemyDeathEffect, transform.position, transform.rotation); //Destroy(other.gameObject); // ScoreManager.AddToPoints(points); enemyHealth.TakeDamageEnemy(giveDamageForEnemy); //Debug.Log("fjaklf"); } Instantiate(throwBallEffect, transform.position, transform.rotation); Destroy(gameObject); }