public int GetTileIDFromRayHit(RaycastHit hit) { int i = 0; for (int count = layers.Count; i < count; i++) { WorldLayer_Terrain worldLayer_Terrain = layers[i] as WorldLayer_Terrain; if (worldLayer_Terrain != null) { return(worldLayer_Terrain.GetTileIDFromRayHit(hit)); } } return(-1); }
public int GetTileIDFromRayHit(RaycastHit hit) { int i = 0; int count = this.layers.Count; while (i < count) { WorldLayer_Terrain worldLayer_Terrain = this.layers[i] as WorldLayer_Terrain; if (worldLayer_Terrain != null) { return(worldLayer_Terrain.GetTileIDFromRayHit(hit)); } i++; } return(-1); }