Exemple #1
0
 void Awake()
 {
     player         = GameObject.FindGameObjectWithTag("Player");
     box            = GetComponent <BoxCollider>();
     playerGUI      = player.GetComponent <PlayerGUI>();
     anim           = GetComponentInParent <Animator>();
     enemyHealthGUI = GetComponent <EnemyHealthGUI>();
 }
Exemple #2
0
    void Awake()
    {
        player = GameObject.FindGameObjectWithTag("Player").transform;
        nav    = GetComponent <NavMeshAgent>();

        enemyHealthGUI = GetComponent <EnemyHealthGUI>();
        animi          = GetComponent <Animator>();
        following      = false;
    }
Exemple #3
0
 void Start()
 {
     target      = PlayerManager.instance.player.transform;
     agent       = GetComponent <NavMeshAgent>();
     animations  = GetComponent <Animator>();
     enemyHealth = GetComponent <EnemyHealthGUI>();
     animations.SetBool("isIdle", true);
     faceTargetIsOn = true;
     rigi           = GetComponent <Rigidbody>();
 }
Exemple #4
0
 void Awake()
 {
     _animator      = GetComponentInParent <Animator>();
     enemyHealthGUI = Orc.GetComponent <EnemyHealthGUI>();
     Orc            = GameObject.FindGameObjectWithTag("Orc");
 }