void Awake() { player = GameObject.FindGameObjectWithTag("Player"); box = GetComponent <BoxCollider>(); playerGUI = player.GetComponent <PlayerGUI>(); anim = GetComponentInParent <Animator>(); enemyHealthGUI = GetComponent <EnemyHealthGUI>(); }
void Awake() { player = GameObject.FindGameObjectWithTag("Player").transform; nav = GetComponent <NavMeshAgent>(); enemyHealthGUI = GetComponent <EnemyHealthGUI>(); animi = GetComponent <Animator>(); following = false; }
void Start() { target = PlayerManager.instance.player.transform; agent = GetComponent <NavMeshAgent>(); animations = GetComponent <Animator>(); enemyHealth = GetComponent <EnemyHealthGUI>(); animations.SetBool("isIdle", true); faceTargetIsOn = true; rigi = GetComponent <Rigidbody>(); }
void Awake() { _animator = GetComponentInParent <Animator>(); enemyHealthGUI = Orc.GetComponent <EnemyHealthGUI>(); Orc = GameObject.FindGameObjectWithTag("Orc"); }