Exemple #1
0
    public virtual void EnableAI(bool RallyAllies) //Do if damaged or an enemy comes into range... DO NOT PROPAGATE
    {
        if (Hitbox.tag == "DeadEnemy" || AIenabled)
        {
            return;
        }

        if (RallyAllies)
        {
            facLogic.RallyAllies(factionEnum, transform, customReputation);
        }

        AIenabled   = true;
        agent.speed = original_speed;
        EHealBar.Enable();
    }