Exemple #1
0
    // Start is called before the first frame update
    void Awake()
    {
        damaged = GetComponent <AudioSource>();
        currHP  = maxHP;
        enemyhealthBar.EnemySetMaxHP(maxHP);
        enemy  = GameObject.FindGameObjectWithTag("Enemy").transform;
        player = GameObject.FindGameObjectWithTag("Player").transform;

        startPosition = EnemySpawnPoint.position;
        startRotation = EnemySpawnPoint.rotation;
    }