private void EnemyHasBeenDestroy(EnemyHasBeenDestroyEvent e) { if (e.eEnemy == this) { if (SfxManager.Instance) { SfxManager.Instance.PlaySfx2D(Constants.ZOMBIE_DEATH_SFX); } m_anim.SetTrigger("Dead"); dead = true; Destroy(this.GetComponent <NavMeshAgent>()); Destroy(this.GetComponent <CapsuleCollider>()); } }
private void enemyDestroy(EnemyHasBeenDestroyEvent e) { }