private void EnemyHasBeenDestroy(EnemyHasBeenDestroyEvent e)
 {
     if (e.eEnemy == this)
     {
         if (SfxManager.Instance)
         {
             SfxManager.Instance.PlaySfx2D(Constants.ZOMBIE_DEATH_SFX);
         }
         m_anim.SetTrigger("Dead");
         dead = true;
         Destroy(this.GetComponent <NavMeshAgent>());
         Destroy(this.GetComponent <CapsuleCollider>());
     }
 }
 private void enemyDestroy(EnemyHasBeenDestroyEvent e)
 {
 }