void Start() { scoreCounter.GetComponent <TextMeshPro>().text = "Score: " + depthScore.ToString(); generate = GetComponent <EnemyGenerate>(); depthScore = 0.00f; generateAmnt = Random.Range(0, 15); }
void Awake () { OurUIScript = GetComponent<UIScript> (); OurPlayerSpawner = GameObject.Find("PlayerSpawn").GetComponent<Player> (); enemyGenerator = GameObject.Find("Enemy Generator").GetComponent<EnemyGenerate> (); itemSpawner = GameObject.Find ("Item Spawner").GetComponent<ItemSpawn> (); }
// Use this for initialization void Start() { wave_number = 1; enemyGenerate = gameObject.GetComponent <EnemyGenerate>(); wave = GameObject.FindGameObjectWithTag("Wave_UI").GetComponent <UnityEngine.UI.Text>(); time = GameObject.FindGameObjectWithTag("Wave_Time_UI").GetComponent <UnityEngine.UI.Text>(); }