Beispiel #1
0
 void Start()
 {
     scoreCounter.GetComponent <TextMeshPro>().text = "Score: " + depthScore.ToString();
     generate     = GetComponent <EnemyGenerate>();
     depthScore   = 0.00f;
     generateAmnt = Random.Range(0, 15);
 }
Beispiel #2
0
    void Awake ()
    {
		OurUIScript      = GetComponent<UIScript> ();
		OurPlayerSpawner = GameObject.Find("PlayerSpawn").GetComponent<Player> ();
		enemyGenerator   = GameObject.Find("Enemy Generator").GetComponent<EnemyGenerate> ();
		itemSpawner      = GameObject.Find ("Item Spawner").GetComponent<ItemSpawn> ();
    }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     wave_number   = 1;
     enemyGenerate = gameObject.GetComponent <EnemyGenerate>();
     wave          = GameObject.FindGameObjectWithTag("Wave_UI").GetComponent <UnityEngine.UI.Text>();
     time          = GameObject.FindGameObjectWithTag("Wave_Time_UI").GetComponent <UnityEngine.UI.Text>();
 }