void Update()
 {
     if (enemyHealthManager.GetCurrentHealth() == 1)
     {
         enemy5Animator.SetTrigger("Stage3Trigger");
         enemyMovementHandler.ChangeSpeed(1.5f);
     }
     else if (enemyHealthManager.GetCurrentHealth() == 2)
     {
         enemy5Animator.SetTrigger("Stage2Trigger");
         enemyMovementHandler.ChangeSpeed(1.0f);
     }
 }