void Awake() { enemyHealthManager = GetComponent <EnemyHealthManager>(); enemy5Animator = GetComponent <Animator>(); enemySpriteRenderer = GetComponent <SpriteRenderer>(); enemyMovementHandler = GetComponent <EnemyFollowerMovement>(); }
void Start() { //transform.LookAt(GameObject.Find("Player").transform); strategyA = GetComponent <LightJumpStrategy>(); strategyB = GetComponent <HeavyJumpStrategy>(); movement = GetComponent <EnemyFollowerMovement>(); rigidB = GetComponent <Rigidbody>(); playerMov = GameObject.Find("Player").GetComponent <PlayerMovement>(); timer = 0; isAttacking = false; readyToAttack = true; if (spawnAnimation) { spawnFinished = false; } else { spawnFinished = true; } jumping = false; goingDown = false; prevY = transform.position.y; anim = GetComponentInChildren <Animation>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; playerMov = player.gameObject.GetComponent <PlayerMovement>(); movement = GetComponent <EnemyFollowerMovement>(); attack = GetComponent <SpiderAttack>(); anim = GetComponentInChildren <Animation>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); atkStrat = GetComponent <IceBearAtkStrat>(); movement = GetComponent <EnemyFollowerMovement>(); anim = GetComponentInChildren <Animator>(); playerMov = GameObject.Find("Player").GetComponent <PlayerMovement>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; frog = GetComponent <Frog>(); rigidB = GetComponent <Rigidbody>(); movement = GetComponent <EnemyFollowerMovement>(); Jumping = false; }
// Use this for initialization void Start() { transform.LookAt(GameObject.Find("Player").transform); m_player = GameObject.FindGameObjectWithTag("Player").transform; m_FireBallStrategy = GetComponent <FireBallStrategy> (); m_MeleeStrategy = GetComponent <MeleeStrategy> (); m_Movement = GetComponent <EnemyFollowerMovement> (); m_Strategy = m_FireBallStrategy; m_CanAttack = false; anim = GetComponentInChildren <Animator>(); playerMov = GameObject.Find("Player").GetComponent <PlayerMovement>(); }