private void OnGUI() { if (!this.toggleDebugUI) { return; } // Bullet count GUI.BeginGroup(new Rect(Screen.width - 200f, 70f, 200f, 300f)); { GUILayout.Label("Bullets: " + BulletsFactory.Debug_BulletCount, this.guiSkin.label); GUILayout.Label("Available enemy 1: " + EnemyFactory.GetCount("Prefabs/Enemy_01"), this.guiSkin.label); GUILayout.Label("Available enemy 2: " + EnemyFactory.GetCount("Prefabs/Enemy_02"), this.guiSkin.label); } GUI.EndGroup(); }