private void ActivatedPassive(PerkProfile perk)
    {
        switch (perk.UnitType)
        {
        case UnitType.Enemy:
            foreach (var i in perk.GetPerkParam())
            {
                enemyFactory.AddNewPercEnemy(i);
            }
            break;

        case UnitType.Hero:
            foreach (var i in perk.GetPerkParam())
            {
                heroController.SetParamSettings(i);
            }
            break;

        case UnitType.All:
            foreach (var i in perk.GetPerkParam())
            {
                heroController.SetParamSettings(i);
                enemyFactory.AddNewPercEnemy(i);
            }
            break;

        default: break;
        }
    }