Exemple #1
0
    protected override void Update()
    {
        //Do BaseAttacker's Update first
        base.Update();

        //Update bullet
        UpdateBullet();

        //If player inputs the shoot key
        if (Input.GetMouseButton(0))
        {
            //If player can attack
            //And cursor is locked to center
            if (CanAttack &&
                Cursor.lockState == CursorLockMode.Locked)
            {
                //Set cooltime
                SetAttackCooltime();

                //Show the bullet shot
                ShowBullet();

                //Play audio
                fireAudio.Stop();
                fireAudio.Play();

                //Do a raycast from bullet source
                RaycastHit hit;
                if (Physics.Raycast(myCamera.ScreenPointToRay(new Vector3(Screen.width * 0.5f, Screen.height * 0.5f, 0f)), out hit, attackRange, targetLayer.value))
                {
                    //Try to get the enemy entity object
                    EnemyEntity enemy = hit.collider.GetComponent <EnemyEntity>();

                    //If it is a valid enemy
                    if (enemy != null)
                    {
                        //Damage the enemy
                        enemy.DoDamage(damage);
                    }
                }
            }
        }

        //If player presses the flashlight toggle key
        if (Input.GetKeyDown(KeyCode.Z))
        {
            //Toggle light enable state
            flashlight.enabled = !flashlight.enabled;
        }
    }