Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        //if (!moveflg) return;
        hp_gage.transform.LookAt(PlayerBehaviour.root.transform);

        if (transform.position.y < -10)
        {
            Dead();
        }

        cnt += Time.deltaTime;
        if (cnt > 3)
        {
            enemyclass.Move(gameObject);
        }
    }