public void ConstructEnemy(Difficulty difficulty) { enemyBuilder.CreateNewEnemy(); enemyBuilder.SetSpeed(difficulty); enemyBuilder.SetTimeToMove(); enemyBuilder.SetHealth(difficulty); enemyBuilder.SetBody(); }
public void ConstructEnemy(Difficulty difficulty) { enemyBuilder.CreateNewEnemy(); enemyBuilder.SetSpeed(difficulty); enemyBuilder.SetTimeToMove(); enemyBuilder.SetHealth(difficulty); enemyBuilder.SetBody(); }