// Use this for initialization void Start() { ((Player)entities[0]).SetPlayerOne(true); ((Player)entities[1]).SetPlayerOne(false); entities[0].SetHealthBar(p1HealthBar, p1HealthText); entities[1].SetHealthBar(p2HealthBar, p2HealthText); entities[1].SetSprite("Sprites/knight_512px"); // **************** NEW CODE ******************************* Task ex = new Damage(10); List <Task> li = new List <Task> { ex }; for (int i = 0; i < 6; i++) { List <float> means = new List <float> { 9f + i / 6f, 10f + i / 6f, 11f + i / 6f }; List <float> stdDev = new List <float> { 2.5f + i / 20f, 3.75f + i / 20f, 1f + i / 20f }; TaskBuilder strike = new TaskBuilder(new Damage(0), means, stdDev); List <TaskBuilder> tasks = new List <TaskBuilder> { strike }; CardStateBuilder stateBuilder = new CardStateBuilder(new StrikeState(), tasks); CardPile.AddToAll(stateBuilder); AllCardStates.Add(stateBuilder); enemyBuilder = EnemyBuilder.GetEnemyBuilder(); } // ********************************************************* }