public void ChangeState(State newState, string aniName) { if (currentState == newState) { return; } currentState = newState; myAni.ChangeAni(aniName); }
public void ChangeState(M_State newState, int aniName) { if (CurrentState == newState) { return; } e_Ani.ChangeAni(aniName); CurrentState = newState; }