private IEnumerator SpawnSlimes()
    {
        while (isAlive)
        {
            Debug.Log("SPAWN SLIMES!");
            if (room.enemiesAlive < 3)
            {
                Debug.Log("SPAWN SLIMES < 3");
                yield return(StartCoroutine(EnemiesManager.SpawnEnemy(room, slime, slimeSpawnAnimator, 4)));

                room.EnemiesWakeUp();
            }
            Debug.Log("WAITFORSEC");
            yield return(new WaitForSeconds(timeToSpawnSlime));

            Debug.Log("Waited 15");
        }
    }
Exemple #2
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    // Start is called before the first frame update
    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();

        if (GUILayout.Button("Kill Enemies"))
        {
            for (int i = room.Enemies.Count - 1; i >= 0; i--)
            {
                room.Enemies[i].TakeDamage(10000);
            }
        }

        if (GUILayout.Button("Teleport Player"))
        {
            GameManager.instance.TeleportPlayer(room);
        }

        _choiceIndex = EditorGUILayout.Popup(_choiceIndex, _choicesNames);
        if (GUILayout.Button("Spawn Enemy"))
        {
            EnemiesManager.SpawnEnemy(room, _choices[_choiceIndex]);
        }
    }