Exemple #1
0
    public void Damage(int damage, Bullet bullet)
    {
        life -= damage;

        if (life < 1)
        {
            gameManager.AddPoints(pointsToAdd);
            //verificar se foi o último inimigo a ser retirado
            enemiesManager.CheckGameOver(gameObject);
            audioSource.PlayOneShot(destroy, 1);
            Destroy(gameObject);
        }
        else
        {
            audioSource.PlayOneShot(shield, 1);
        }

        WhatToDoWithBullet(bullet);
    }
Exemple #2
0
    public void Damage(GameObject enemy)
    {
        audioSource.PlayOneShot(soundLifeLost);

        life--;

        if (life < 0)
        {
            Debug.Log("Player Movement ativou fim do jogo");
            gameManager.GameOver(1);
            Destroy(gameObject);
            return;
        }

        if (enemy != null)
        {
            enemiesManager.CheckGameOver(enemy);
            Destroy(enemy);
        }

        gameManager.UpdateLife(life);
        StartCoroutine("Tilt");
    }