// Update is called once per frame void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Enemy")){ enemigo = other.gameObject.GetComponent<EneHP>(); enemigo.vida = enemigo.vida - 1; } }
// Use this for initialization void Awake() { player = GameObject.FindGameObjectWithTag ("Target").GetComponent<Transform> (); anim = gameObject.GetComponent<Animator> (); hp = local.GetComponent<EneHP> (); a = transform.FindChild ("a"); d = transform.FindChild ("d"); i = transform.FindChild ("i"); b = transform.FindChild ("b"); }