Beispiel #1
0
 // Update is called once per frame
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag("Enemy")){
         enemigo = other.gameObject.GetComponent<EneHP>();
         enemigo.vida = enemigo.vida - 1;
     }
 }
Beispiel #2
0
 // Use this for initialization
 void Awake()
 {
     player = GameObject.FindGameObjectWithTag ("Target").GetComponent<Transform> ();
     anim = gameObject.GetComponent<Animator> ();
     hp = local.GetComponent<EneHP> ();
     a = transform.FindChild ("a");
     d = transform.FindChild ("d");
     i = transform.FindChild ("i");
     b = transform.FindChild ("b");
 }