void Start()
 {
     // randomly generate a speed based on Min and Max set in editor
     CurrentSpeed = Random.Range(MinSpeed, MaxSpeed);
     FireTimer = Random.Range(0.5f, 1f);
     Timer = Time.time;
     _EES = EndlessEnemySystem._EES;
 }
Exemple #2
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 void Start()
 {
     // randomly generate a speed based on Min and Max set in editor
     CurrentSpeed = Random.Range(MinSpeed, MaxSpeed);
     Timer        = Time.time;
     _EES         = EndlessEnemySystem._EES;
     _IsPurged    = false;
 }
 void Start()
 {
     // randomly generate a speed based on Min and Max set in editor
     CurrentSpeed = Random.Range(MinSpeed, MaxSpeed);
     Timer = Time.time;
     _EES = EndlessEnemySystem._EES;
     _IsPurged = false;
 }
Exemple #4
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 void Start()
 {
     // randomly generate a speed based on Min and Max set in editor
     CurrentSpeed = Random.Range(MinSpeed, MaxSpeed);
     FireTimer    = Random.Range(0.5f, 1f);
     Timer        = Time.time;
     _EES         = EndlessEnemySystem._EES;
 }
 void Awake()
 {
     _GameInfo = GameObject.Find("VR_HUDCam").GetComponent <EndlessGameInfo>();
     _EES      = GameObject.Find("VR_HUDCam").GetComponent <EndlessEnemySystem>();
     _HUD      = GameObject.Find("HUD").GetComponent <Menu_HUD>();
     TopBlock  = GameObject.Find("TopBlock");
     _Gauntlet = false;
     //_PreparingBoss = false;
     BossDying = false;
     OmegaPop  = false;
 }
 void Awake ()
 {
     _GameInfo = GameObject.Find("VR_HUDCam").GetComponent<EndlessGameInfo>();
     _EES = GameObject.Find("VR_HUDCam").GetComponent<EndlessEnemySystem>();
     _HUD = GameObject.Find("HUD").GetComponent<Menu_HUD>();
     TopBlock = GameObject.Find("TopBlock");
     _Gauntlet = false;
     //_PreparingBoss = false;
     BossDying = false;
     OmegaPop = false;
 }
 void Awake ()
 {
     Time.timeScale = 1;  // Reset Time
     EnemySystem = this.GetComponent<EndlessEnemySystem>();
     //LevelAudio = this.GetComponent<AudioSource>();
     CurrentScore = 0;
     _GameState = 1;
     _Medal = 0;
     ReadyBoss = false;
     Paused = false;
     StatusScreen = false;
     _IsBossDefeated = false;
     _AllowMedal = false;
     _AllowGlobalHighScore = false;
 }
Exemple #8
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 void Awake()
 {
     Time.timeScale = 1;  // Reset Time
     EnemySystem    = this.GetComponent <EndlessEnemySystem>();
     //LevelAudio = this.GetComponent<AudioSource>();
     CurrentScore          = 0;
     _GameState            = 1;
     _Medal                = 0;
     ReadyBoss             = false;
     Paused                = false;
     StatusScreen          = false;
     _IsBossDefeated       = false;
     _AllowMedal           = false;
     _AllowGlobalHighScore = false;
 }