void Start() { player = GameObject.Find("Player"); playerWrong = GameObject.Find("CrounchingPlayerPuzzleTotem"); cam1 = GameObject.Find("Main Camera Main"); cam2 = GameObject.Find("CameraEnigmeTotem"); GSP = GameObject.Find("GestionPartSelectionTotem").GetComponent <GestionSelectionParts>(); MapAndInventory = GameObject.Find("ScriptManager"); EndingTotemScript = GameObject.Find("EndGestionTotem").GetComponent <EndTotemEnigma>(); playerWrong.SetActive(false); cam2.SetActive(false); }
// Use this for initialization void Start() { //Player = GameObject.Find ("Player"); CubeOnAss = GameObject.Find("ArtefactOnAss"); CubeTotem = GameObject.Find("ActualCubeTotem"); artefactNewCanvas = GameObject.Find("ARtefactOverLayInteraction"); GM = GameObject.Find("ScriptManager").GetComponent <GameManager>(); cam1 = GameObject.Find("Main Camera Main"); //LaunchCube = GameObject.Find ("InstantiateFromHere").GetComponent<Transform> (); CubeTotem.SetActive(false); didIInstantiate = false; RespawnEnigmeTotem = GameObject.Find("RespawnEnigmeTotem").transform; EndingTotemScript = GameObject.Find("EndGestionTotem").GetComponent <EndTotemEnigma>(); }
// Use this for initialization void Start() { Player = GameObject.Find("Player"); CubeOnAss = GameObject.Find("ArtefactOnAss"); CubeTotem = GameObject.Find("ActualCubeTotem"); playerWrong = GameObject.Find("CrounchingPlayerPuzzleTotem"); cam1 = GameObject.Find("Main Camera Main"); cam2 = GameObject.Find("CameraEnigmeTotem"); ScanningPanel = GameObject.Find("Scanning"); LaunchCube = GameObject.Find("InstantiateFromHere").GetComponent <Transform> (); CubeTotem.SetActive(false); didIInstantiate = false; EndingTotemScript = GameObject.Find("EndGestionTotem").GetComponent <EndTotemEnigma>(); }