void OnEndPickShape(object sender, EndPickShapeArgs e) { if (object.Equals(this, e.Shape)) { // TODO: animate custom volume shape in some way } _pickRendering = false; }
void OnEndPickShape(object sender, EndPickShapeArgs e) { if (object.Equals(this, e.Shape)) { // TODO: animate path shape in some way } EnginePath.SetPickRendering(false); }