public void PlayDisplayScore() { if (data.CheckHightScore(score.GetScore())) { UI.EnablHigthScoreRect(); UI.SetHightScore(score.GetScore()); } StartCoroutine(ComputeCoins(data.GetCoinValue(), score.GetCoinCount())); }
public void PlayDisplayScore() { if (data.CheckHightScore(score.GetScore())) { UI.EnablHigthScoreRect(); UI.SetHightScore(score.GetScore()); } StartCoroutine(ComputeCoins(data.GetCoinValue(), score.GetCoinCount())); }