public static void Start() { //this code will be managed in encounter class players.Add(new Player("adil")); players.Add(new Player("jarvis")); //players[1].hp = 100; Encounter.Battle(players, new List <Character>() { new RagingRoach() }); }
static void Main(string[] args) { var heroes = new List <Human>() { new Ninja(), new Samurai(), new Wizard() }; ILocation location = new Lobby(); System.Console.WriteLine("You have arrived at the Doding Cojo!"); System.Console.WriteLine("Welcome and watch your step!"); System.Console.WriteLine(); while (heroes.Exists(x => x.Health > 0) || location.NextLocations.Count == 0 && location.Enemies.Count == 0) { var ex = new Explore(location); if (location.Enemies.Count > 0) { System.Console.WriteLine(); var e = new Encounter(heroes, location.Enemies); e.Battle(); } if (location.NextLocations.Count == 0) { break; } location = ex.Move(); } // System.Console.WriteLine("Game Over..."); System.Console.WriteLine("To be continued..."); }