private void checkEnemies() { enemiesInThisRoom--; if (enemiesInThisRoom <= 0 && encounter) { hasEnemyInThisRoom = false; //Destroy(encounter.Enemies); dungeonManager.OpenAllDoors(); minimapCam.ShowMinimap(); if (type == 2 && !floorHasBoss) { encounter.ActivateEnviroment(); } if (type == 3) { GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>().GameCompletePanel.SetGameCompleteActive(true); } } }