Exemple #1
0
    void Start()
    {
        DontDestroyOnLoad(transform.gameObject);
        eyetrackingEnabled = false;         // Eyetracking disabled
        adapting           = true;
        adaptingSimple     = false;

        if (eyetrackingEnabled)         // Eyetracking disabled
        {
            eyetracking = GameObject.Find("EyeTracking").GetComponent <EyeTrackingClass>();
        }
        emotiv         = GameObject.Find("EEGTracking").GetComponent <EmotivTracking>();
        taskManagement = GameObject.Find("Tasks").GetComponent <TaskManagement>();
        adaptation     = GameObject.Find("Adaptation").GetComponent <AdaptationElements>();
        classification = GameObject.Find("DecisionReader").GetComponent <ReadDecision>();

        timeHistory.Add(Time.time);
        currentTimeHistory.Add(System.DateTime.Now.ToString("HH:mm:ss.fff"));
        emotionalHistory.Add(emotiv.getAffectivData());
        if (eyetrackingEnabled)         // Eyetracking disabled
        {
            gazeHistory.Add(eyetracking.getGazeData());
        }
        progressionHistory.Add(timeHistory.Last());
        currentProgress = 0;

        startWindow  = timeHistory.Last();
        indexWindow  = 0;
        currentIndex = 0;

        startWindowAdaptation = timeHistory.Last();
    }
Exemple #2
0
    void Start()
    {
        DontDestroyOnLoad(transform.gameObject);
        eyetrackingEnabled = false; // Eyetracking disabled
        adapting = true;
        adaptingSimple = false;

        if (eyetrackingEnabled) // Eyetracking disabled
        {
            eyetracking = GameObject.Find ("EyeTracking").GetComponent<EyeTrackingClass>();
        }
        emotiv = GameObject.Find ("EEGTracking").GetComponent<EmotivTracking>();
        taskManagement = GameObject.Find ("Tasks").GetComponent<TaskManagement>();
        adaptation = GameObject.Find ("Adaptation").GetComponent<AdaptationElements>();
        classification = GameObject.Find ("DecisionReader").GetComponent<ReadDecision>();

        timeHistory.Add(Time.time);
        currentTimeHistory.Add (System.DateTime.Now.ToString ("HH:mm:ss.fff"));
        emotionalHistory.Add(emotiv.getAffectivData());
        if (eyetrackingEnabled) // Eyetracking disabled
        {
            gazeHistory.Add(eyetracking.getGazeData());
        }
        progressionHistory.Add (timeHistory.Last());
        currentProgress = 0;

        startWindow = timeHistory.Last ();
        indexWindow = 0;
        currentIndex = 0;

        startWindowAdaptation = timeHistory.Last ();
    }