public static void SendEmotePlayMessage(IPacketReceiver client, ContextActor actor, EmotesEnum emote) { client.Send(new EmotePlayMessage( (byte)emote, DateTime.Now.GetUnixTimeStampLong(), actor.Id, 0 )); }
public static void SendEmotePlayMessage(IPacketReceiver client, Character character, EmotesEnum emote) { client.Send(new EmotePlayMessage( (byte)emote, DateTime.Now.GetUnixTimeStampLong(), character.Id, character.Account.Id )); }