public static void SendEmotePlayMessage(IPacketReceiver client, ContextActor actor, EmotesEnum emote)
 {
     client.Send(new EmotePlayMessage(
                     (byte)emote,
                     DateTime.Now.GetUnixTimeStampLong(),
                     actor.Id,
                     0
                     ));
 }
 public static void SendEmotePlayMessage(IPacketReceiver client, Character character, EmotesEnum emote)
 {
     client.Send(new EmotePlayMessage(
                     (byte)emote,
                     DateTime.Now.GetUnixTimeStampLong(),
                     character.Id,
                     character.Account.Id
                     ));
 }