public void Stop()
 {
     _state = EmilyState.Idle;
 }
 public void LookAtJack()
 {
     _state = EmilyState.LookingAtJack;
 }
 public void StartRunning()
 {
     _state = EmilyState.Running;
 }
 public void FixRocket()
 {
     _state = EmilyState.FixingTheRocket;
 }