public void Stop() { _state = EmilyState.Idle; }
public void LookAtJack() { _state = EmilyState.LookingAtJack; }
public void StartRunning() { _state = EmilyState.Running; }
public void FixRocket() { _state = EmilyState.FixingTheRocket; }
public void Stop() { _state = EmilyState.Idle; }
public void LookAtJack() { _state = EmilyState.LookingAtJack; }
public void StartRunning() { _state = EmilyState.Running; }
public void FixRocket() { _state = EmilyState.FixingTheRocket; }