Exemple #1
0
        public static void RushFountain(Elf e)
        {
            ManaFountain fountain;

            e.ShouldTargetFountain(out fountain);
            if (e.InRange(fountain, e.MaxSpeed * 2))
            {
                double savingDuration = 1.0 * (GameState.Game.InvisibilityCost - GameState.CurrentMana) / GameState.Game.GetMyself().ManaPerTurn;
                savingDuration = System.Math.Ceiling(savingDuration);
                int duration = (int)System.Math.Max(savingDuration, 1);

                if (!e.SafeNotToMove(duration))
                {
                    if (GameState.HasManaFor(CreatableObject.Invisibility))
                    {
                        e.CastInvisibility();
                    }
                    else
                    {
                        GameState.SaveManaFor(CreatableObject.Invisibility);
                    }
                }
            }
            if (!e.AlreadyActed && e.ShouldAttack(fountain) && e.InAttackRange(fountain))
            {
                e.Attack(fountain);
            }
            else if (!e.AlreadyActed)
            {
                MissionExtensions.MoveTargets[e] = fountain;
                Mission.MoveToTarget.ExecuteWith(e);
            }
        }
Exemple #2
0
        public override void DoGameAction()
        {
            Elf elf = (Elf)gameObject;

            elf.CastInvisibility();
        }