public virtual void Setup() { Character MagicGladiador = new Gladiador("MagicGladiador"); Character KingTroll = new Troll("KingTroll"); Character QueenElf = new Elf("QueenElf"); Character MagicWizard = new Wizard("MagicWizard"); IItem PinkyBow = new BowAndArrow(); IItem IcedCup = new Ice(); QueenElf.AddItem(IcedCup); QueenElf.AddItem(PinkyBow); IItem Blade = new LightSaber(); IItem Axe = new FireAx(); KingTroll.AddItem(Blade); KingTroll.AddItem(Axe); IItem Saber = new LightSaber(); IItem BlueRobe = new Robes(); MagicWizard.AddItem(Saber); MagicWizard.AddItem(Blade); IItem ChainArmor = new CompleteArmor(); InfiniteGauntlet Gauntlet = new InfiniteGauntlet(); Gauntlet.AddStone(); MagicGladiador.AddItem(ChainArmor); MagicGladiador.AddItem(Gauntlet); characters.Add(MagicGladiador); characters.Add(KingTroll); characters.Add(QueenElf); characters.Add(MagicWizard); }
public void GetElfStats() { testingElf3.AddItem(testingItem); testingElf3.AddItem(testingItem2); testingElf3.RemoveItem(testingItem); int expectedElfAttack = 30; int expectedElfDefense = 25; Assert.AreEqual(expectedElfAttack, testingElf3.GetCharacterAttack()); Assert.AreEqual(expectedElfDefense, testingElf3.GetCharacterDefense()); }
public void WhenAdding2ItemsToACharacterTheCharactersDamageIsTheSumOfBothItems() { Elf elfo = new Elf("Eduardo"); MagicStick palitoMagico = new MagicStick(); MagicStick palitoMagico2 = new MagicStick(); elfo.AddItem(palitoMagico); elfo.AddItem(palitoMagico2); int expectedAttackPower = palitoMagico.AttackPower + palitoMagico2.AttackPower; Assert.AreEqual(elfo.AttackPower, expectedAttackPower); }
public void TestAttackPower2Items11() { Elf elf = new Elf("Elf"); Stick stick = new Stick(); Magic magic = new Magic(); elf.AddItem(stick); elf.AddItem(magic); int expected = stick.AttackPower + magic.AttackPower; Assert.AreEqual(expected, elf.AttackPower); }
public void TestPoderDefensa() { elf = new Elf("El elfo"); Magic magic = new Magic(); elf.AddItem(magic); int expectedDefensePower = 0; foreach (IItem item in elf.Items) { if (item is IDefenseItem) { if (item is Robes) { expectedDefensePower = expectedDefensePower + ((Robes)item).DefensePower; } if (item is Magic) { expectedDefensePower = expectedDefensePower + ((Magic)item).DefensePower; } if (item is MagicStick) { expectedDefensePower = expectedDefensePower + ((MagicStick)item).DefensePower; } if (item is Armor) { expectedDefensePower = expectedDefensePower + ((Armor)item).DefensePower; } } } Assert.AreEqual(expectedDefensePower, elf.DefensePower); }
public void AddItem() { testingElf.AddItem(testingItem); string expectedItemName = "testingItem"; Assert.AreEqual(expectedItemName, testingElf.ItemsList[0].Name); }
public void Cannot_add_magic_item_to_non_wizard_character() { SpellBook spellBook = new SpellBook(new List <Spell>()); Elf elf = new Elf(1, 1, 1); Assert.Catch <CannotAddItemException>(() => elf.AddItem(spellBook)); }
public void TestCharacterDefense() { Elf character = new Elf("sofia"); character.AddItem(new Magic()); int expected = 32; Assert.AreEqual(32, character.DefensePower); }
public void AddItemShouldModifyElfStats() { int expectedElfAttack = 30; int expectedElfDefense = 25; testingElf2.AddItem(testingItem2); Assert.AreEqual(expectedElfAttack, testingElf2.GetCharacterAttack()); Assert.AreEqual(expectedElfDefense, testingElf2.GetCharacterDefense()); }
public void WhenAddingMagicToACharacterItsDefenseGoesUp() { Elf elfo = new Elf("Eduardo"); Magic magia = new Magic(); elfo.AddItem(magia); int expectedDefense = 32; Assert.AreEqual(elfo.DefensePower, expectedDefense); }
public void WhenAddingMagicToACharacterItsAttackPowerGoesUp() { Elf elfo = new Elf("Eduardo"); Magic magia = new Magic(); elfo.AddItem(magia); int expectedAttackPower = 80; Assert.AreEqual(elfo.AttackPower, expectedAttackPower); }
public void TestCharacterPower() { string nombre = "elfo"; Elf elf = new Elf(nombre); Magic magic = new Magic(); elf.AddItem(magic); int expected = (magic.AttackPower); Assert.AreEqual(expected, elf.AttackPower); }
//Al crear un personaje y asignarle un item Magic su poder de ataque aumenta de forma acorde. public void SumarPoder() { Elf elfo = new Elf("Elfo"); Magic magia = new Magic(); int original = elfo.AttackPower; elfo.AddItem(magia); int Expected = magia.AttackPower + original; Assert.AreEqual(Expected, elfo.AttackPower); }
public void CharacterMagicDefense() { Elf elf1 = new Elf("Elf1"); Magic magic1 = new Magic(); elf1.AddItem(magic1); int actual = elf1.DefensePower; int expected = 32; Assert.AreEqual(actual, expected); }
public void CharacterMagicAttack() { Elf elf1 = new Elf("Elf1"); Magic magic1 = new Magic(); elf1.AddItem(magic1); int actual = elf1.AttackPower; int expected = 80; Assert.AreEqual(actual, expected); }
public void TestCharacterDefense() { string nombre = "elfo"; Elf elf = new Elf(nombre); Magic magic = new Magic(); Robes robes = new Robes(); elf.AddItem(magic); int expected = (magic.DefensePower + robes.DefensePower); Assert.AreEqual(expected, elf.DefensePower); }
public void RemoveMagicItem() { Elf Elfo = new Elf("Elfito"); Magic Magia = new Magic(); Elfo.AddItem(Magia); int DefensaConMagia = Elfo.DefensePower; Elfo.RemoveItem(Magia); int DefensaSinMagia = Elfo.DefensePower; Assert.AreEqual(DefensaConMagia - Magia.DefensePower, DefensaSinMagia); }
static void Main(string[] args) { // IScenario scenario = new ConsoleScenario(); // scenario.Setup(); // scenario.Run(); Elf elfo = new Elf("El Elfo"); Wizard wizard = new Wizard("El Mago"); Troll troll = new Troll("El Troll"); Coraza coraza = new Coraza(); Cuchillo cuchillo = new Cuchillo(); Magic magic = new Magic(); Martillo martillo = new Martillo(); Palo palo = new Palo(); Rifle rifle = new Rifle(); RifleConCuchillo rifleConCuchillo = new RifleConCuchillo(); Robes robes = new Robes(); List<IGema> Gemas = new List<IGema>(); Gemas.Add(new GemaAmarilla()); Gemas.Add(new GemaCeleste()); Gemas.Add(new GemaRoja()); GuanteDePoder guanteDePoder = new GuanteDePoder(Gemas); elfo.AddItem(magic); elfo.AddItem(robes); wizard.AddItem(guanteDePoder); troll.AddItem(rifleConCuchillo); AttackEncounter attackEncounter = new AttackEncounter(elfo,wizard); ConsoleReporter consoleReporter = new ConsoleReporter(); attackEncounter.Reporter = consoleReporter; attackEncounter.DoEncounter(); AttackEncounter attackEncounter1 = new AttackEncounter(wizard, troll); attackEncounter1.Reporter = consoleReporter; attackEncounter1.DoEncounter(); }
public void TestCharacterSacarMagicDef() { string nombre = "elfo"; Elf elf = new Elf(nombre); Magic magic = new Magic(); Robes robes = new Robes(); elf.AddItem(magic); elf.RemoveItem(magic); int expected = (robes.DefensePower); Assert.AreEqual(expected, elf.AttackPower); }
public void WhenThereIsAnExchangeEncounterTheSenderLosesAllItems() { Elf elfo = new Elf("Eduardo"); MagicStick palitoMagico = new MagicStick(); MagicStick palitoMagico2 = new MagicStick(); Robes robe = new Robes(); elfo.AddItem(palitoMagico); elfo.AddItem(palitoMagico2); Elf elfoChorro = new Elf("El roba eduardos"); List <IItem> items = new List <IItem>(); items.Add(palitoMagico); items.Add(palitoMagico2); items.Add(robe); ExchangeEncounter encuentro = new ExchangeEncounter(elfo, elfoChorro, items); encuentro.DoEncounter(); List <IItem> expectedItems = new List <IItem>(); Assert.AreEqual(expectedItems, elfo.Items); }
public void RecieveAttackShouldDamageIfEnemyDefenseIsNotGreater() { Elf attacker1 = new Elf(100, "attacker1"); Elf attacker2 = new Elf(100, "attacker2"); attacker1.AddItem(testingItem2); attacker2.AddItem(testingItem); attacker2.RecieveAttack(attacker1.GetCharacterAttack()); int expected = 80; Assert.AreEqual(expected, attacker2.Health); }
public void ExcecuteTestForMoreThanOneItem() { Elf character = new Elf("TestCharacter", 50, 10, 40); Wizard Secondcharacter = new Wizard("TestCharacter", 50, 10, 40); GenericItem item = new GenericItem("TestItem", 10, 10, 0, false); GenericItem Seconditem = new GenericItem("SeCONDTestItem", 10, 10, 0, false); character.AddItem(item); character.AddItem(Seconditem); List <Item> listOfItem = new List <Item>(); listOfItem.Add(item); listOfItem.Add(Seconditem); List <Character> listOfCharacter = new List <Character>(); listOfCharacter.Add(character); listOfCharacter.Add(Secondcharacter); ExchangeEncounter exchangeEncounter = new ExchangeEncounter(listOfCharacter, listOfItem); exchangeEncounter.Excecute(); Assert.AreEqual(character.GetItems().Count, 0); Assert.AreEqual(Secondcharacter.GetItems()[0], item); Assert.AreEqual(Secondcharacter.GetItems()[1], Seconditem); }
public void TestCharacterWithMagicAttackPower7() { Elf elf = new Elf("Elf"); int firstExpected = 0; Assert.AreEqual(firstExpected, elf.AttackPower); Magic magic = new Magic(); elf.AddItem(magic); int secondExpected = 80; Assert.AreEqual(secondExpected, elf.AttackPower); }
public void EnoughAttackShouldKill() { Elf attacker1 = new Elf(100, "attacker1"); Elf attacker2 = new Elf(100, "attacker2"); Item theAdminsSword = new Item("The admin sword", 1000, 1000); attacker1.AddItem(theAdminsSword); attacker2.AddItem(testingItem); attacker2.RecieveAttack(attacker1.GetCharacterAttack()); int expected = 0; Assert.AreEqual(expected, attacker2.Health); Assert.True(attacker2.IsDead); }
public void WhenHPIs0CharacterIsDead() { Elf elfo = new Elf("Eduardo"); Elf elfoBufado = new Elf("El Mata Eduardos"); Gauntlet gauntlet = new Gauntlet(); for (int i = 0; i < 10; i++) { gauntlet.AddGem(new Gem()); } elfoBufado.AddItem(gauntlet); elfo.ReceiveAttack(elfoBufado.AttackPower); bool expectedIsDead = true; Assert.AreEqual(elfo.IsDead, expectedIsDead); }