public override void OnInspectorGUI() { ElementAdjustment a = (ElementAdjustment)target; if (GUILayout.Button("AdjustElements")) { a.AdjustElements(Camera.main); } }
public void SetUpNewElements(ElementAdjustment e) { e.AdjustElements(Maincamera); }
public void SetUpNewElements(ElementAdjustment e, Movement_Func m) { e.AdjustElements(Maincamera); PlayerMoveController.changeMovementType(m); }
/// <summary> /// Takes in changes to level elements and control schemas and applies them. /// </summary> public void SetUpNewElements(ElementAdjustment e, Movement_Func m, LevelElementAdjustor l) { l.SetupLevel(); e.AdjustElements(Maincamera); PlayerMoveController.changeMovementType(m); }
private void Start() { e = LevelObject.GetComponent <ElementAdjustment>(); m = LevelObject.GetComponent <Movement_Func>(); }