public void SetElapsedTimerGUIToLoseSettings(float x, float y, float z) { GameObject go = GameObject.Find("ElapsedTimer"); _elapsedTimer = (ElapsedTimer) go.GetComponent(typeof(ElapsedTimer)); // Set location of gui text _elapsedTimer.transform.position = new Vector3(x, y, z); // Apply other properties _elapsedTimer.FreezeTimeUpdating(); _elapsedTimer.SetFontSize(30); _elapsedTimer.SetFontStyleToBold(); _elapsedTimer.AlignToCenter(); _elapsedTimer.SetTextColor(Color.magenta); _elapsedTimer.SetText("Total Time:\n" + _elapsedTimer.GetCurrentText()); }