public void SetElapsedTimerGUIToLoseSettings(float x, float y, float z)
    {
        GameObject go = GameObject.Find("ElapsedTimer");
        _elapsedTimer = (ElapsedTimer) go.GetComponent(typeof(ElapsedTimer));

        // Set location of gui text
        _elapsedTimer.transform.position = new Vector3(x, y, z);

        // Apply other properties
        _elapsedTimer.FreezeTimeUpdating();
        _elapsedTimer.SetFontSize(30);
        _elapsedTimer.SetFontStyleToBold();
        _elapsedTimer.AlignToCenter();
        _elapsedTimer.SetTextColor(Color.magenta);
        _elapsedTimer.SetText("Total Time:\n" + _elapsedTimer.GetCurrentText());
    }