private void Start() { ElapsedTime elapsedTimePersistentObject = GameObject.FindObjectOfType <ElapsedTime>(); Score scorePersistentObject = GameObject.FindObjectOfType <Score>(); Hits hitsPersistentObject = GameObject.FindObjectOfType <Hits>(); elapsedText.text = elapsedTimePersistentObject.GetElapsedTime().ToString("F0") + " s"; scoreText.text = scorePersistentObject.GetScore().ToString("F0") + " points"; hitsText.text = hitsPersistentObject.GetHits().ToString("F0"); }
public void Update() { if (timer == null || progress == null || life == null || pauser == null) { return; } // 残りのゲーム時間を表示する. timer.Time(elapsedTime.GetElapsedTime()); progress.Progress(elapsedTime.GetElapsedTime()); if (life.Lives == 0 || elapsedTime.GetElapsedTime() == 3600) { // 残機が0になったり最後まで生き残ったらすべてのGameObjectを止める. pauser.PauseAll(); // リザルト画面を生成する. Object result = Resources.Load("Result"); if (result == null) { return; } GameObject instance = Instantiate(result, this.transform) as GameObject; string text = (life.Lives > 0) ? "クリアしました!" : "ゲームオーバー......"; foreach (Transform t in instance.transform) { // リザルト画面にテキストを表示する. if (t.name != "MainText") { continue; } t.GetComponent <UnityEngine.UI.Text>().text = text; } } elapsedTime.Tick(); }