void Start() { EffekseerSystem.LoadEffect(effectName); if (playOnStart) { Play(); } }
/// <summary> /// エフェクトの事前読み込み /// </summary> public static void PreLoad() { var effectTypes = System.Enum.GetValues(typeof(EffectType)); foreach (var effectType in effectTypes) { EffekseerSystem.LoadEffect(effectType.ToString()); } }
void Start() { if (!String.IsNullOrEmpty(effectName)) { EffekseerSystem.LoadEffect(effectName); if (playOnStart) { Play(); } } }
IEnumerator LoadAssetBundle() { string url = "file:///" + Application.streamingAssetsPath + "/effects"; WWW www = new WWW(url); yield return(www); var assetBundle = www.assetBundle; EffekseerSystem.LoadEffect("Laser01", assetBundle); }
// Use this for initialization void Start() { // loadEffect foreach (var efkName in _EffectNames) { EffekseerSystem.LoadEffect(efkName); } _MainCamera = GameObject.Find("ConvertCamera").GetComponent <Camera>(); _WSServer = GameObject.Find("WSServer").GetComponent <WSServer>(); _WSServer.Like += _WSServer_Like; }