Beispiel #1
0
 void Start()
 {
     EffekseerSystem.LoadEffect(effectName);
     if (playOnStart)
     {
         Play();
     }
 }
Beispiel #2
0
        /// <summary>
        /// エフェクトの事前読み込み
        /// </summary>
        public static void PreLoad()
        {
            var effectTypes = System.Enum.GetValues(typeof(EffectType));

            foreach (var effectType in effectTypes)
            {
                EffekseerSystem.LoadEffect(effectType.ToString());
            }
        }
Beispiel #3
0
 void Start()
 {
     if (!String.IsNullOrEmpty(effectName))
     {
         EffekseerSystem.LoadEffect(effectName);
         if (playOnStart)
         {
             Play();
         }
     }
 }
Beispiel #4
0
    IEnumerator LoadAssetBundle()
    {
        string url = "file:///" + Application.streamingAssetsPath + "/effects";
        WWW    www = new WWW(url);

        yield return(www);

        var assetBundle = www.assetBundle;

        EffekseerSystem.LoadEffect("Laser01", assetBundle);
    }
        // Use this for initialization
        void Start()
        {
            // loadEffect
            foreach (var efkName in _EffectNames)
            {
                EffekseerSystem.LoadEffect(efkName);
            }

            _MainCamera = GameObject.Find("ConvertCamera").GetComponent <Camera>();

            _WSServer = GameObject.Find("WSServer").GetComponent <WSServer>();

            _WSServer.Like += _WSServer_Like;
        }