Exemple #1
0
 static int SetActive(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         EffectRenderObj        obj  = (EffectRenderObj)ToLua.CheckObject(L, 1, typeof(EffectRenderObj));
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject));
         bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
         obj.SetActive(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }