static int SetActive(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); EffectRenderObj obj = (EffectRenderObj)ToLua.CheckObject(L, 1, typeof(EffectRenderObj)); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetActive(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }