/// <summary>
 /// Return impact of this effect
 /// </summary>
 /// <returns></returns>
 public EffectImpact GetEffectImpact()
 {
     //if ((variant != null) && (!variant.VarType == Variant.VariantType.()))
     //{
     //    // Not a change? => Modifier
     //    return EffectImpact.MODIFIER;
     //}
     return(EffectImpacts.Min()); // Get effect's type highest impact
 }
        } = "";                                           // Amino acids around

        #region Effect Methods

        public void AddEffect(EffectType effectType)
        {
            EffectTypes.Add(effectType);
            EffectImpacts.Add(EffectTypeMethods.EffectDictionary[effectType]);
        }
 public void SetEffectImpact(EffectImpact effectImpact)
 {
     EffectImpacts.Clear();
     EffectImpacts.Add(effectImpact);
 }