/// <summary> /// Return impact of this effect /// </summary> /// <returns></returns> public EffectImpact GetEffectImpact() { //if ((variant != null) && (!variant.VarType == Variant.VariantType.())) //{ // // Not a change? => Modifier // return EffectImpact.MODIFIER; //} return(EffectImpacts.Min()); // Get effect's type highest impact }
} = ""; // Amino acids around #region Effect Methods public void AddEffect(EffectType effectType) { EffectTypes.Add(effectType); EffectImpacts.Add(EffectTypeMethods.EffectDictionary[effectType]); }
public void SetEffectImpact(EffectImpact effectImpact) { EffectImpacts.Clear(); EffectImpacts.Add(effectImpact); }