const int StaticAnalysisTimeout = 10 * 60 * 1000; // 10 min for shader compilation static IEnumerable <EditorStaticAnalysisTests.StaticAnalysisEntry> GetStaticAnalysisEntriesXboxOne() => EditorStaticAnalysisTests.GetStaticAnalysisEntries(BuildTarget.XboxOne);
const int StaticAnalysisTimeout = 20 * 60 * 1000; // 20 min for shader compilation static IEnumerable <EditorStaticAnalysisTests.StaticAnalysisEntry> GetStaticAnalysisEntriesPlayStation() => EditorStaticAnalysisTests.GetStaticAnalysisEntries(BuildTarget.PS4);
public void StaticAnalysisXboxOne([ValueSource(nameof(GetStaticAnalysisEntriesXboxOne))] EditorStaticAnalysisTests.StaticAnalysisEntry entry) => EditorStaticAnalysisTests.StaticAnalysisExecute(entry);
public void StaticAnalysisPlayStation([ValueSource(nameof(GetStaticAnalysisEntriesPlayStation))] EditorStaticAnalysisTests.StaticAnalysisEntry entries) => EditorStaticAnalysisTests.StaticAnalysisExecute(entries);