const int StaticAnalysisTimeout = 10 * 60 * 1000;    // 10 min for shader compilation

    static IEnumerable <EditorStaticAnalysisTests.StaticAnalysisEntry> GetStaticAnalysisEntriesXboxOne() => EditorStaticAnalysisTests.GetStaticAnalysisEntries(BuildTarget.XboxOne);
    const int StaticAnalysisTimeout = 20 * 60 * 1000;    // 20 min for shader compilation

    static IEnumerable <EditorStaticAnalysisTests.StaticAnalysisEntry> GetStaticAnalysisEntriesPlayStation() => EditorStaticAnalysisTests.GetStaticAnalysisEntries(BuildTarget.PS4);
 public void StaticAnalysisXboxOne([ValueSource(nameof(GetStaticAnalysisEntriesXboxOne))] EditorStaticAnalysisTests.StaticAnalysisEntry entry) => EditorStaticAnalysisTests.StaticAnalysisExecute(entry);
 public void StaticAnalysisPlayStation([ValueSource(nameof(GetStaticAnalysisEntriesPlayStation))] EditorStaticAnalysisTests.StaticAnalysisEntry entries) => EditorStaticAnalysisTests.StaticAnalysisExecute(entries);