private static void BackdropRendererOnUpdate(On.Celeste.BackdropRenderer.orig_Update orig, BackdropRenderer self, Scene scene)
        {
            if (SkipUpdate && Engine.FrameCounter % 1000 > 0)
            {
                return;
            }

            orig(self, scene);
        }
 private void BackdropRenderer_Render(On.Celeste.BackdropRenderer.orig_Render orig, BackdropRenderer self, Scene scene)
 {
     if (Settings.SimplifiedGraphics)
     {
         return;
     }
     orig(self, scene);
 }