private static void BackdropRendererOnUpdate(On.Celeste.BackdropRenderer.orig_Update orig, BackdropRenderer self, Scene scene) { if (SkipUpdate && Engine.FrameCounter % 1000 > 0) { return; } orig(self, scene); }
private void BackdropRenderer_Render(On.Celeste.BackdropRenderer.orig_Render orig, BackdropRenderer self, Scene scene) { if (Settings.SimplifiedGraphics) { return; } orig(self, scene); }