void ReferenceTimeGUI() { if (!state.IsEditingASubTimeline()) { return; } EditorGUI.BeginChangeCheck(); state.timeReferenceMode = (TimeReferenceMode)EditorGUILayout.CycleButton((int)state.timeReferenceMode, k_TimeReferenceGUIContents, DirectorStyles.Instance.timeReferenceButton); if (EditorGUI.EndChangeCheck()) { OnTimeReferenceModeChanged(); } }
public static int CycleButton(int selected, GUIContent[] options) { Styles.Init(); return(EditorGUILayout.CycleButton(selected, options, Styles.preButton)); }