/// <summary> /// draw a label with a yellow coloring /// </summary> /// <param name="warning"></param> public static void DrawWarning(string warning) { Color prevColor = GUI.color; GUI.color = MixedRealityInspectorUtility.WarningColor; EditorGUILayout.BeginVertical(EditorStyles.textArea); EditorGUILayout.LabelField(warning, EditorStyles.wordWrappedMiniLabel); EditorGUILayout.EndVertical(); GUI.color = prevColor; }
/// <summary> /// draw a notice area, normal coloring /// </summary> /// <param name="notice"></param> public static void DrawNotice(string notice) { Color prevColor = GUI.color; GUI.color = ColorTint100; EditorGUILayout.BeginVertical(EditorStyles.textArea); EditorGUILayout.LabelField(notice, EditorStyles.wordWrappedMiniLabel); EditorGUILayout.EndVertical(); GUI.color = prevColor; }
void DrawVariables() { if (templateParser_.variables.Count == 0) { return; } variablesFolded_.boolValue = Utils.Foldout("Variables", variablesFolded_.boolValue); if (!variablesFolded_.boolValue) return; ++EditorGUI.indentLevel; var constVars = new Dictionary<string, string>(); foreach (var kv in templateParser_.variables) { var prop = FindProperty(variables_, kv.Key); if (prop == null) continue; var value = prop.FindPropertyRelative("value"); var name = Utils.ToSpacedCamel(kv.Key); var constValue = ToConstVariable(kv.Key); string changedValue; if (constValue != null) { changedValue = constValue; constVars.Add(name, constValue); } else { if (kv.Value.Count <= 1) { changedValue = EditorGUILayout.TextField(name, value.stringValue); } else { var index = kv.Value.IndexOf(value.stringValue); if (index == -1) index = 0; index = EditorGUILayout.Popup(name, index, kv.Value.ToArray()); changedValue = kv.Value[index]; } } if (value.stringValue != changedValue) { value.stringValue = changedValue; } } if (constVars.Count > 0) { constVarsFolded_ = EditorGUILayout.Foldout(constVarsFolded_, "Constants"); if (constVarsFolded_) { ++EditorGUI.indentLevel; foreach (var kv in constVars) { Utils.ReadOnlyTextField(kv.Key, kv.Value); } --EditorGUI.indentLevel; } } --EditorGUI.indentLevel; }
void ToggleHightmapMode() { EditorGUILayout.BeginHorizontal(); EditorGUI.BeginChangeCheck(); m_Settings.HeightmapMode = (Heightmap.Mode)GUILayout.Toolbar((int)m_Settings.HeightmapMode, Styles.HeightmapToggles, Styles.ToggleButtonStyle, GUI.ToolbarButtonSize.Fixed); if (EditorGUI.EndChangeCheck()) { GUIUtility.keyboardControl = 0; } EditorGUILayout.EndHorizontal(); }
/// <summary> /// Draws the content. /// </summary> protected override void DrawContent () { UpdateCurrentScene (); EditorGUILayout.Space (); EditorGUILayout.BeginHorizontal (); { GUILayout.Space (20); _scrolls.DrawScrollable ("main", Content); } EditorGUILayout.EndHorizontal (); }
private void DrawHorizontalLine(int height) { var rect = EditorGUILayout.GetControlRect(false, height, EditorStyles.foldout); using (new Handles.DrawingScope(horizontalLineColor)) { Handles.DrawLine(new Vector2(rect.x, rect.yMax), new Vector2(rect.xMax, rect.yMax)); } GUILayout.Space(rect.height); }
public void EditorForBooleanCallbacks() { EditorGUILayout.HelpBox( "Callbacks will be run on all clients - not just the master client. They may also all get run once when joining the server (we'll do some magic to stop effects and sounds).", MessageType.Info ); EditorGUILayout.Space(); { CallbackEditor( "OnBooleanTrue" ); CallbackEditor( "OnBooleanFalse" ); CallbackEditor( "OnBooleanChanged" ); } }
private void OnGUIHandler() { // Dirty repaint on eye dropper update to preview the color under the cursor if (Event.current.type == EventType.ExecuteCommand && Event.current.commandName == EventCommandNames.EyeDropperUpdate) { IncrementVersion(VersionChangeType.Repaint); } Color newColor = EditorGUILayout.ColorField(GUIContent.none, value, showEyeDropper, showAlpha, hdr); value = newColor; }
private void DisplayForExampleFour() { obj = EditorGUILayout.ObjectField(obj, typeof(GameObject), true) as GameObject; mat = EditorGUILayout.ObjectField(mat, typeof(Material), false) as Material; audioClip = EditorGUILayout.ObjectField(audioClip, typeof(AudioClip), false) as AudioClip; var options = new[] { GUILayout.Width(64), GUILayout.Height(64) }; tex = EditorGUILayout.ObjectField(tex, typeof(Texture), false, options) as Texture; sprite = EditorGUILayout.ObjectField(sprite, typeof(Sprite), false, options) as Sprite; }
public void OnGUI() { _autoSnapInstance.ShouldSnap = EditorGUILayout.Toggle("Auto Snap", _autoSnapInstance.ShouldSnap); _autoSnapInstance.ShouldRotateSnap = EditorGUILayout.Toggle("Auto Snap Rotation", _autoSnapInstance.ShouldRotateSnap); _autoSnapInstance.SnapValueX = EditorGUILayout.FloatField("Snap X Value", _autoSnapInstance.SnapValueX); _autoSnapInstance.SnapValueY = EditorGUILayout.FloatField("Snap Y Value", _autoSnapInstance.SnapValueY); _autoSnapInstance.SnapValueZ = EditorGUILayout.FloatField("Snap Z Value", _autoSnapInstance.SnapValueZ); _autoSnapInstance.SnapRotateValue = EditorGUILayout.FloatField("Rotation Snap Value", _autoSnapInstance.SnapRotateValue); _autoSnapInstance.SavePreferences(); }
public static void SetupLayerMaskField(Object target, GUIContent name, ref LayerMask layerMask, string[] layerMaskOptions, ref bool modified) { EditorGUI.BeginChangeCheck(); int value = EditorGUILayout.MaskField(name, layerMask, layerMaskOptions); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Changed " + name); layerMask = value; } }
void DoHeader() { EditorGUILayout.BeginHorizontal(); showHelp = GUILayout.Toggle(showHelp, "Toggle help", "Button"); GUILayout.Label("FAE Tree Branch Shader", GUIHelper.Header); EditorGUILayout.EndHorizontal(); if (showHelp) { EditorGUILayout.HelpBox("Please bear in mind, when using custom meshes, that most shader features require the Ambient Occlusion to be baked into the RGB vertex colors.", MessageType.Warning); } }
void DrawFormatGUI () { // ** Format GUI ** EditorGUILayout.Space (); GUILayout.BeginHorizontal ("", GUIStyle.none); EditorGUILayout.LabelField (new GUIContent ("Format : ", "Texture format"), GUILayout.Width (65)); texFormatIndex = EditorGUILayout.Popup (texFormatIndex, texFormats); EditorGUILayout.EndHorizontal (); EditorGUILayout.LabelField ("\"" + texFormatInfo [texFormatIndex] + "\"", EditorStyles.miniLabel); EditorGUILayout.Space(); }
public static bool ToggleFoldout(SerializedProperty toggle, SerializedProperty foldout, string caption) { Separator(5); GUILayout.BeginHorizontal(); toggle.boolValue = EditorGUILayout.Toggle(GUIContent.none, toggle.boolValue, GUILayout.Width(13)); GUILayout.Space(13); foldout.boolValue = EditorGUI.Foldout(EditorGUILayout.GetControlRect(), foldout.boolValue, caption, true, richBoldFoldout); GUILayout.EndHorizontal(); return toggle.boolValue; }
public override void DrawNodePropertyEditor() { base.DrawNodePropertyEditor(); //m_TexMode = (TexMode)UnityEditor.EditorGUILayout.EnumPopup(new GUIContent("Colors", "3 components per texture or one"), m_TexMode, GUILayout.MaxWidth(200)); // m_Value1 = RTEditorGUI.Slider(m_Value1, -100.0f, 100.0f);//,new GUIContent("Red", "Float"), m_R); m_RemapCurve = EditorGUILayout.CurveField(m_RemapCurve); m_RemapCurveY = EditorGUILayout.CurveField(m_RemapCurveY); m_RepeatX.SliderLabel(this, "RepeatX"); //, 0.0f, 50.0f);//,new GUIContent("Red", "Float"), m_R); m_RepeatY.SliderLabel(this, "RepeatY"); //, 0.0f, 50.0f);//,new GUIContent("Red", "Float"), m_R); }
/// <summary> /// draw a notice with red coloring /// </summary> /// <param name="error"></param> public static void DrawError(string error) { Color prevColor = GUI.color; GUI.color = MixedRealityInspectorUtility.ErrorColor; EditorGUILayout.BeginVertical(EditorStyles.textArea); EditorGUILayout.LabelField(error, EditorStyles.wordWrappedMiniLabel); EditorGUILayout.EndVertical(); GUI.color = prevColor; }
public override void OnInspectorGUI() { DrawDefaultInspector(); Brain myTarget = (Brain)target; GUILayout.Label("Current Action :", EditorStyles.boldLabel); if (myTarget._instructions != null) { EditorGUILayout.LabelField(">>> " + myTarget.NextAction()); } }
//public override Texture LoadImage() { return (Texture)EditorGUIUtility.LoadRequired("bend_help.png"); } public override bool Inspector() { MegaSpherify mod = (MegaSpherify)target; #if !UNITY_5 && !UNITY_2017 EditorGUIUtility.LookLikeControls(); #endif mod.percent = EditorGUILayout.FloatField("Percent", mod.percent); mod.FallOff = EditorGUILayout.FloatField("FallOff", mod.FallOff); return false; }
void DrawBasics() { basicFolded_.boolValue = Utils.Foldout("Basic", basicFolded_.boolValue); if (basicFolded_.boolValue) { ++EditorGUI.indentLevel; EditorGUILayout.PropertyField(name_); EditorGUILayout.PropertyField(shader_); template_.Draw(); --EditorGUI.indentLevel; } }
public override bool OnDrawGUI() { base.OnDrawGUI(); var state = this.showGrid; ME.ECSEditor.GUILayoutExt.FoldOut(ref state, "Grid", () => { ME.ECSEditor.GUILayoutExt.Box(6f, 2f, () => { this.target.size = EditorGUILayout.Vector3IntField("Grid Size", this.target.size); this.target.nodeSize = EditorGUILayout.FloatField("Node Size", this.target.nodeSize); this.target.initialPenalty = EditorGUILayout.FloatField("Initial Penalty", this.target.initialPenalty); this.target.initialHeight = EditorGUILayout.FloatField("Initial Height", this.target.initialHeight); this.target.diagonalCostFactor = EditorGUILayout.FloatField("Diagonal Cost Factor", this.target.diagonalCostFactor); this.target.connectionsType = (GridGraph.ConnectionsType)EditorGUILayout.EnumPopup("Connections Type", this.target.connectionsType); }); }); this.showGrid = state; state = this.showAgent; ME.ECSEditor.GUILayoutExt.FoldOut(ref state, "Agent", () => { ME.ECSEditor.GUILayoutExt.Box(6f, 2f, () => { this.target.agentHeight = EditorGUILayout.FloatField("Agent Height", this.target.agentHeight); this.target.checkMask = ME.ECSEditor.GUILayoutExt.DrawLayerMaskField("Ground Mask", this.target.checkMask); this.target.collisionMask = ME.ECSEditor.GUILayoutExt.DrawLayerMaskField("Collision Mask", this.target.collisionMask); this.target.collisionCheckRadius = EditorGUILayout.FloatField("Collision Check Radius", this.target.collisionCheckRadius); }); }); this.showAgent = state; state = this.showEditor; ME.ECSEditor.GUILayoutExt.FoldOut(ref state, "Editor", () => { ME.ECSEditor.GUILayoutExt.Box(6f, 2f, () => { this.target.drawMode = (GridGraph.DrawMode)EditorGUILayout.EnumPopup("Draw Mode", this.target.drawMode); if (this.target.drawMode == GridGraph.DrawMode.Penalty) { ME.ECSEditor.GUILayoutExt.DrawGradient(10f, Color.green, Color.red, this.target.minPenalty.ToString("0"), this.target.maxPenalty.ToString("0")); } else if (this.target.drawMode == GridGraph.DrawMode.Height) { ME.ECSEditor.GUILayoutExt.DrawGradient(10f, Color.black, Color.white, this.target.minHeight.ToString("0"), this.target.maxHeight.ToString("0")); } this.target.drawNonwalkableNodes = EditorGUILayout.ToggleLeft("Draw Non-walkable Nodes", this.target.drawNonwalkableNodes); this.target.drawConnections = EditorGUILayout.ToggleLeft("Draw Connections", this.target.drawConnections); this.target.drawConnectionsToUnwalkable = EditorGUILayout.ToggleLeft("Draw Connections to Non-walkable", this.target.drawConnectionsToUnwalkable); }); }); this.showEditor = state; return(false); }
/// <summary> /// draw a notice with green coloring /// </summary> /// <param name="notice"></param> public static void DrawSuccess(string notice) { Color prevColor = GUI.color; GUI.color = MixedRealityInspectorUtility.SuccessColor; EditorGUILayout.BeginVertical(EditorStyles.textArea); EditorGUILayout.LabelField(notice, EditorStyles.wordWrappedMiniLabel); EditorGUILayout.EndVertical(); GUI.color = prevColor; }
public static void Separator(int padding = 0) { if (padding != 0) GUILayout.Space(padding); Rect position = EditorGUILayout.GetControlRect(false, 1f); position = EditorGUI.PrefixLabel(position, GUIContent.none); Rect texCoords = new Rect(0f, 1f, 1f, 1f - 1f / line.normal.background.height); GUI.DrawTextureWithTexCoords(position, line.normal.background, texCoords); if (padding != 0) GUILayout.Space(padding); }
public override void OnHeaderGUI(List<Object> found) { EditorGUIUtil.TextArea ("Exclude", ref exclude); EditorGUIUtil.Toggle("Exclude TexLoader", ref excludeTexLoader); EditorGUILayout.BeginHorizontal(); EditorGUIUtil.TextField(null, ref filter); if (GUILayout.Button("Search")) { SetExclude(exclude); Search(); } EditorGUILayout.EndHorizontal(); }
private bool AddReferenceEditor <T>(string name, string description, string tooltip = "") { var property = obj.FindProperty(name); property.objectReferenceValue = EditorGUILayout.ObjectField( new GUIContent(description, tooltip), property.objectReferenceValue, typeof(T), false); return(property.objectReferenceValue == null); }
public void EditorForButton() { EditorGUILayout.PropertyField( serializedObject.FindProperty( "Type" ), new GUIContent( "Button press style" ) ); EditorGUILayout.PropertyField( serializedObject.FindProperty( "RepeatTime" ), new GUIContent( "Seconds before can press again" ) ); if ( Button.Type == ButtonPressMode.OnWithTimedReset ) { EditorGUILayout.PropertyField( serializedObject.FindProperty( "DelayBeforeReset" ), new GUIContent( "Reset to off after seconds" ) ); } EditorGUILayout.PropertyField( serializedObject.FindProperty( "EnabledIf" ), new GUIContent( "Enabled If True" ) ); }
void OnGUI() { var Rect = this.position; Rect.x = 0; Rect.y = 0; // draw camera selection { int SelectedCamera = 0; List<string> CameraNames = new List<string> (); CameraNames.Add ("null"); // add the other cameras in the scene foreach (Camera Cam in Camera.allCameras) { CameraNames.Add (Cam.name); if (mCamera == Cam) SelectedCamera = CameraNames.Count - 1; } int NewSelectedCamera = EditorGUILayout.Popup ( SelectedCamera, CameraNames.ToArray(), GUILayout.ExpandWidth (true)); // changed camera if (NewSelectedCamera != SelectedCamera) { if (NewSelectedCamera == 0) { mCamera = null; } else { mCamera = Camera.allCameras [NewSelectedCamera -1]; } } } { if (GUILayout.Button ("Snap to display")) { SnapWindowToDisplay (); } } // draw the content! { // move the rect to go past all the previous controls var LastBottom = GUILayoutUtility.GetLastRect ().yMax; Rect.y += LastBottom; Rect.height -= LastBottom; UpdateRenderTexture (Rect); if (mRenderTexture == null) { GUI.Box (Rect, "No camera"); } else { GUI.DrawTexture (Rect, mRenderTexture); } } }
public override void OnInspectorGUI() { GUI.color = Misc.guiColor; EditorGUILayout.LabelField("- Debug -", EditorStyles.whiteMiniLabel); GUI.color = Color.white; EditorGUILayout.HelpBox( "Press F9 while in-game to enable debug printout.\n" + "Used to display a printout of the SDK version and calibration info. Leave disabled--is controlled by quilt", MessageType.None ); }
void DrawShadows() { if (settings.isCompletelyBaked) { DrawBakedShadowParameters(); return; } EditorGUILayout.PropertyField(m_AdditionalShadowData.resolution, s_Styles.shadowResolution); //EditorGUILayout.Slider(settings.shadowsBias, 0.001f, 1f, s_Styles.shadowBias); //EditorGUILayout.Slider(settings.shadowsNormalBias, 0.001f, 1f, s_Styles.shadowNormalBias); EditorGUILayout.Slider(m_AdditionalShadowData.viewBiasScale, 0.0f, 15.0f, s_Styles.viewBiasScale); EditorGUILayout.Slider(settings.shadowsNearPlane, 0.01f, 10f, s_Styles.shadowNearPlane); if (settings.isBakedOrMixed) DrawBakedShadowParameters(); // There is currently no additional settings for shadow on directional light if (m_AdditionalLightData.showAdditionalSettings.boolValue) { EditorGUILayout.Space(); EditorGUILayout.LabelField("Additional Settings", EditorStyles.boldLabel); EditorGUI.indentLevel++; if (settings.lightType.enumValueIndex != (int)LightType.Directional) { EditorGUILayout.PropertyField(m_AdditionalShadowData.fadeDistance, s_Styles.shadowFadeDistance); EditorGUILayout.PropertyField(m_AdditionalShadowData.dimmer, s_Styles.shadowDimmer); } EditorGUILayout.Slider(m_AdditionalShadowData.viewBiasMin, 0.0f, 5.0f, s_Styles.viewBiasMin); //EditorGUILayout.PropertyField(m_AdditionalShadowData.viewBiasMax, s_Styles.viewBiasMax); EditorGUI.BeginChangeCheck(); EditorGUILayout.Slider(m_AdditionalShadowData.normalBiasMin, 0.0f, 5.0f, s_Styles.normalBiasMin); if (EditorGUI.EndChangeCheck()) { // Link min to max and don't expose normalBiasScale (useless when min == max) m_AdditionalShadowData.normalBiasMax.floatValue = m_AdditionalShadowData.normalBiasMin.floatValue; } //EditorGUILayout.PropertyField(m_AdditionalShadowData.normalBiasMax, s_Styles.normalBiasMax); //EditorGUILayout.PropertyField(m_AdditionalShadowData.normalBiasScale, s_Styles.normalBiasScale); //EditorGUILayout.PropertyField(m_AdditionalShadowData.sampleBiasScale, s_Styles.sampleBiasScale); EditorGUILayout.PropertyField(m_AdditionalShadowData.edgeLeakFixup, s_Styles.edgeLeakFixup); if (m_AdditionalShadowData.edgeLeakFixup.boolValue) { EditorGUI.indentLevel++; EditorGUILayout.PropertyField(m_AdditionalShadowData.edgeToleranceNormal, s_Styles.edgeToleranceNormal); EditorGUILayout.Slider(m_AdditionalShadowData.edgeTolerance, 0.0f, 1.0f, s_Styles.edgeTolerance); EditorGUI.indentLevel--; } EditorGUI.indentLevel--; } }
void DrawFeatures() { bool disabledScope = m_LightShape == LightShape.Line || (m_LightShape == LightShape.Rectangle && settings.isRealtime); using (new EditorGUI.DisabledScope(disabledScope)) { bool shadowsEnabled = EditorGUILayout.Toggle(CoreEditorUtils.GetContent("Enable Shadows"), settings.shadowsType.enumValueIndex != 0); settings.shadowsType.enumValueIndex = shadowsEnabled ? (int)LightShadows.Hard : (int)LightShadows.None; } EditorGUILayout.PropertyField(m_AdditionalLightData.showAdditionalSettings); }
public override void OnInspectorGUI() { DrawDefaultInspector(); ItemEvent itemEvent = (ItemEvent)target; _data = EditorGUILayout.ObjectField(_data, typeof(EquippableItemData), true) as EquippableItemData; if (GUILayout.Button("Raise ItemEvent")) { itemEvent.Raise(_data); _data = null; } }