public void LoadSplineFromFileName(string fileName) { EditorData.LoadSplines(fileName); try { // See if there is a settings file string settingsFile = FileManager.RemoveExtension(fileName) + ".splsetx"; if (FileManager.FileExists(settingsFile)) { SplineEditorSettingsSave sess = FileManager.XmlDeserialize <SplineEditorSettingsSave>(settingsFile); sess.BoundsCamera.SetCamera(EditorData.BoundsCamera); sess.ViewCamera.SetCamera(SpriteManager.Camera); } } catch (Exception e) { // no big deal, just a settings file } }