Exemple #1
0
 public Form1()
     : base()
 {
     sForm = this;
     EditorData.Initialize();
     GuiData.Initialize();
 }
Exemple #2
0
        public GameForm()
            : base()
        {
            sGameForm = this;

            // Don't give it a ShapeCollection to edit - make it null.
            EditorData.Initialize(null);
            GuiData.Initialize();
            sGameForm.Text = "PolygonEditor - untitled file";

            this.DragEnter += new System.Windows.Forms.DragEventHandler(this.GameForm_DragDrop);
        }
Exemple #3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            FlatRedBallServices.InitializeFlatRedBall(this, graphics);

            //SpriteManager.Camera.LightingEnabled = true;
            //SpriteManager.Camera.Lights.SetDefaultLighting(FlatRedBall.Graphics.Lighting.LightCollection.DefaultLightingSetup.Evening);

            FlatRedBall.Graphics.Lighting.LightManager.AddAmbientLight(Color.White);


            IsMouseVisible         = true;
            GuiManager.IsUIEnabled = true;

            SpriteManager.Camera.CameraModelCullMode = FlatRedBall.Graphics.CameraModelCullMode.None;

            EditorData.Initialize(null);
            GuiData.Initialize();

            ProcessCommandLineArguments();

            // TODO:  Set the name of the file that the user is editing.

            base.Initialize();
        }